賽子

Japanese

Kanji in this term
賽 子
さい
Hyōgaiji
ころ
Grade: 1
irregular
Alternative spelling
骰子

Etymology

Unknown. Probably from 采 (sai) +‎ 転 (koro). The kanji are jukujikun (熟字訓).

Pronunciation

  • (Tokyo) さいこ​ろ [sàíkóꜜrò] (Nakadaka – [3])
  • (Tokyo) さいころ​ [sàíkóróꜜ] (Odaka – [4])
  • IPA(key): [sa̠iko̞ɾo̞]

Noun

賽(さい)子(ころ) or 賽子(サイコロ) • (saikoro) 

  1. (games) a die; a dice
    • 1999 November 18, “ダイス・アルマジロ [Dice Armadillo]”, in Vol.6, Konami:
      体(からだ)を丸(まる)めると、サイコロのような形(かたち)になるアルマジロ。
      Karada o marumeru to, saikoro no yō na katachi ni naru arumajiro.
      An armadillo that looks like a die when it curls up.
    • 2015 January 10, “悪(あく)魔(ま)のサイコロ”, in 決闘者の栄光 -記憶の断片- side:武藤遊戯 [Duelist Road -Piece of Memory- side: Mutō Yūgi], Konami:
      ①:サイコロを1回(かい)振(ふ)る。相(あい)手(て)フィールドのモンスターの攻(こう)撃(げき)力・守(りょく・しゅ)備(び)力(りょく)は、ターン終(しゅう)了(りょう)時(じ)まで出(で)た目(め)の数×100(かず×100)ダウンする。
      Ichi: Saikoro o ikkai furu. Aite fīrudo no monsutā no kōgekiryoku shubiryoku wa, tān shūryōji made deta me no kazu × hyaku daun suru.
      ①: Roll a die once. Until the end of this turn, the attack and defense strength of the monsters on your opponent’s field decreases by the result × 100.
    • 2015 January 10, “天(てん)使(し)のサイコロ”, in 決闘者の栄光 -記憶の断片- side:武藤遊戯 [Duelist Road -Piece of Memory- side: Mutō Yūgi], Konami:
      ①:サイコロを1回(かい)振(ふ)る。自(じ)分(ぶん)フィールドのモンスターの攻(こう)撃(げき)力・守(りょく・しゅ)備(び)力(りょく)は、ターン終(しゅう)了(りょう)時(じ)まで出(で)た目(め)の数×100(かず×100)アップする。
      Ichi: Saikoro o ikkai furu. Jibun fīrudo no monsutā no kōgekiryoku shubiryoku wa, tān shūryōji made deta me no kazu × hyaku appu suru.
      ①: Roll a die once. Until the end of this turn, the attack and defense strength of the monsters on your field increases by the result × 100.

Usage notes

  • The term is usually written in katakana.

See also

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