Positive Energy Aura (5e Spell)

You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.

Positive Energy Aura
4th-level abjuration
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

For the duration, if a creature within 30 feet of you regains hit points, they gain an additional hit points equal to 1d8 + your spellcasting ability modifier. The regained hit points must have been the result of an instantaneous effect (such as a spell, potion or regeneration; but not a long or short rest).

At Higher Levels. When you cast this spell using a spell slot of 5th or higher, the healing increases by 1d8 for each slot level above 4th.



Back to Main Page → 5e Homebrew → Spells → Cleric

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.