Investiture of Acid (5e Spell)

Until the spell ends, your body emits a green mist and you gain the following benefits:

You become immune to acid and poison damage.
If a creature makes a melee attack against you, it must make a Constitution saving throw, taking 2d6 acid damage and becoming poisoned on a failed save.
You may use an action to launch a ball of corrosive energy. Make a ranged spell attack against one creature within 90 feet, dealing 1d8 acid damage on a hit.
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Investiture of Acid
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: Concentration , up to 10 minutes

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