Harden Jelly (3.5e Spell)

3e Summary::All Jelly objects within the area are hardened to the consistency of wood, including jelly objects or weapons carried by creatures within the area. Magic objects made from jelly have a SR of 20 + Caster Level against this spell. Artifacts cannot be transmuted. Weapons hardened can still be used as weapons with a +2 bonus to damage and attack rolls and they still do nonlethal damage. Armor hardened gains +2 to AC bonus. Obviously, this causes severe damage or death to anyone currently in jelly. Consult your DM, as damage should be relavant to the current situation.

Harden Jelly
Transmutation
Level: Clr 5, Drd 5, Sor/Wiz 5
Components: V, S, M
Casting time: 1 Standard action
Range: Medium (100ft. +10ft. /level)
Effect: All jelly objects within a 20’ radius burst
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Material Component: A bowl of old jelly



Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.